All Classes and Interfaces

Class
Description
This class represents an A* algorithm as a class, which can be used continueously over its Graph.
This class is designed to abstract away the need to call the CommandScheduler periodically.
Represent a conversion factor from any measurement to another.
An input wrapper for the logitech GExtreme3DPro joystick.
Represents an analog axis on the joystick
Represents a digital button on the joystick
This class represents a collection of vertecies and edges defining traditional weighted graph.
 
A Trigger wrapper for axes.
 
A Trigger wrapper for POV.
A Trigger wrapper for Joystick buttons.
 
Math formulas.
 
This class removes a lot of boiler plate code when designing vison logic, and allows for some comfort features such as caching results.
This class provides a way to track a boolean compared to time as a circuit would.
Activation conditions for a Trigger.
This class is a container for all of the group managing features of this Trigger class.
This class is a simple way of dealing with a pair of objects together, rather than using a List or Object[].
A generic class which holds data for a graph.
An input wrapper for the Xbox controller.